Bunker Zero
Unreal Engine, GameJam
- Programmed AI zombie behavior for roaming, pursuing, and attacking players within range using Unreal Engine behavior trees.
- Implemented a pistol, allowing players to engage in combat against zombies effectively, utilizing Unreal Engine ray casting to detect bullet hits.
- Participated in ScreamJam to develop a horror experience using Unreal Engine and C++ within a one-week deadline.