Bunker Zero


​Unreal Engine, GameJam

  • Programmed AI zombie behavior for roaming, pursuing, and attacking players within range using Unreal Engine behavior trees.

  • Implemented a pistol, allowing players to engage in combat against zombies effectively, utilizing Unreal Engine ray casting to detect bullet hits.

  • Participated in ScreamJam to develop a horror experience using Unreal Engine and C++ within a one-week deadline.


                                https://hassan-joraid.itch.io/bunker-zero